The soundtrack is supposed to represent the monster's perspective and it's full of howling horns, dancing drums, and scratchy synths - the sounds of nightmares, hopelessness, and angst propel you toward your goal. You will even get an achievement for your first tasty brain! I enjoyed taunting the humans into position, ripping the grate from above them, and snaking my grip around their head. A lot of the room design allows for stealth, which you develop a skill for later on anyway, but my first playthrough was more geared towards snacking than sneaking. I also believe it might be possible to complete the game without eating anyone, or at least very few people. You can use it in some fun and creative ways to cause maximum carnage. You also learn the parasitism skill a little later in the game, which allows you to possess humans, as long as you don't get caught. There are some areas where you play as human characters investigating a large tomb, which feels quite similar to films such as Alien or stories written by HP Lovecraft. The game becomes even more complex once you hit the sections where you play as human, lending further to the platformer feel. Source: Devolver Digital (Image credit: Source: Devolver Digital)
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